Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-7.3
2PT Factor
+3.2
3PT Factor
-9.1
Turnover Factor
-13.8
OREB Factor
+4.3
FT Factor
+8.1
DENVSATL
Offensive Efficiency
141
Points
111
71.0%
2P%
52.5%
69.7%
eFG%
45.0%
44.4%
3P%
22.5%
24
FTA
27
70.8%
FT%
74.1%
Pace & Advantage
43
Assists
26
19
Fast Break Pts
27
76
Pts in Paint
64
13
2nd Chance Pts
29
Possessions & Rebounds
43
Total Rebounds
45
36
Defensive Rebounds
26
7
Offensive Rebounds
19
11
Team Rebounds
8
65.5%
Defensive Reb %
78.8%
21.2%
Offensive Reb %
34.5%
20
Turnovers
12
9
Steals
12
5
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+13.3
Net Points (vs avg)
-7.3
+22.5
2PT Shooting
+3.2
+9.8
3PT Shooting
-9.1
-23.0
Turnovers
-13.8
-2.5
Off. Rebounding
+4.3
+6.5
Free Throws
+8.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: ATL (Home)
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Biggest Lead: DEN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.