Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+10.4
2PT Factor
+1.4
3PT Factor
+12.2
Turnover Factor
-13.8
OREB Factor
-1.6
FT Factor
+12.2
CLEVSMIA
Offensive Efficiency
113
Points
122
50.9%
2P%
51.0%
55.8%
eFG%
57.0%
42.4%
3P%
43.2%
18
FTA
26
94.4%
FT%
92.3%
Pace & Advantage
25
Assists
27
12
Fast Break Pts
10
50
Pts in Paint
50
10
2nd Chance Pts
19
Possessions & Rebounds
36
Total Rebounds
47
31
Defensive Rebounds
37
5
Offensive Rebounds
10
2
Team Rebounds
8
75.6%
Defensive Reb %
88.1%
11.9%
Offensive Reb %
24.4%
9
Turnovers
12
5
Steals
4
1
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+2.4
Net Points (vs avg)
+10.4
+1.4
2PT Shooting
+1.4
+10.1
3PT Shooting
+12.2
-10.3
Turnovers
-13.8
-7.6
Off. Rebounding
-1.6
+8.8
Free Throws
+12.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIA (Home)
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Biggest Lead: CLE (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.