Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+3.7
2PT Factor
+3.0
3PT Factor
+8.9
Turnover Factor
-14.9
OREB Factor
+1.4
FT Factor
+5.2
MINVSGSW
Offensive Efficiency
106
Points
114
45.9%
2P%
53.1%
57.6%
eFG%
55.6%
45.2%
3P%
39.0%
20
FTA
20
75.0%
FT%
70.0%
Pace & Advantage
22
Assists
28
9
Fast Break Pts
19
30
Pts in Paint
48
4
2nd Chance Pts
19
Possessions & Rebounds
39
Total Rebounds
45
32
Defensive Rebounds
31
7
Offensive Rebounds
14
7
Team Rebounds
11
69.6%
Defensive Reb %
81.6%
18.4%
Offensive Reb %
30.4%
16
Turnovers
13
6
Steals
8
8
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-2.3
Net Points (vs avg)
+3.7
-2.1
2PT Shooting
+3.0
+16.1
3PT Shooting
+8.9
-18.4
Turnovers
-14.9
-4.1
Off. Rebounding
+1.4
+6.2
Free Throws
+5.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: GSW (Home)
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Biggest Lead: MIN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.