Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-6.0
2PT Factor
+2.3
3PT Factor
+1.3
Turnover Factor
-9.2
OREB Factor
-6.3
FT Factor
+5.9
HOUVSLAC
Offensive Efficiency
117
Points
106
61.0%
2P%
51.7%
57.9%
eFG%
50.5%
36.6%
3P%
32.4%
26
FTA
16
84.6%
FT%
81.2%
Pace & Advantage
23
Assists
21
9
Fast Break Pts
13
42
Pts in Paint
60
21
2nd Chance Pts
6
Possessions & Rebounds
50
Total Rebounds
33
38
Defensive Rebounds
26
12
Offensive Rebounds
7
8
Team Rebounds
9
84.4%
Defensive Reb %
68.4%
31.6%
Offensive Reb %
15.6%
15
Turnovers
8
4
Steals
11
4
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+9.0
Net Points (vs avg)
-6.0
+8.0
2PT Shooting
+2.3
+6.2
3PT Shooting
+1.3
-17.2
Turnovers
-9.2
+1.7
Off. Rebounding
-6.3
+10.3
Free Throws
+5.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAC (Home)
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Biggest Lead: HOU (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.