Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Dec 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+25.4
2PT Factor
+12.4
3PT Factor
+22.5
Turnover Factor
-9.2
OREB Factor
-1.8
FT Factor
+1.5
UTAVSSAC
Offensive Efficiency
97
Points
141
42.1%
2P%
62.5%
48.1%
eFG%
68.0%
35.7%
3P%
50.0%
21
FTA
8
95.2%
FT%
62.5%
Pace & Advantage
21
Assists
39
7
Fast Break Pts
19
32
Pts in Paint
44
18
2nd Chance Pts
14
Possessions & Rebounds
38
Total Rebounds
43
29
Defensive Rebounds
34
9
Offensive Rebounds
9
7
Team Rebounds
8
76.3%
Defensive Reb %
79.1%
20.9%
Offensive Reb %
23.7%
20
Turnovers
8
6
Steals
10
6
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-15.2
Net Points (vs avg)
+25.4
-4.6
2PT Shooting
+12.4
+5.4
3PT Shooting
+22.5
-23.0
Turnovers
-9.2
-3.3
Off. Rebounding
-1.8
+10.4
Free Throws
+1.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAC (Home)
--
Biggest Lead: UTA (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.