Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+7.1
2PT Factor
+13.1
3PT Factor
+7.9
Turnover Factor
-18.4
OREB Factor
-4.1
FT Factor
+8.6
INDVSMIA
Offensive Efficiency
128
Points
115
60.7%
2P%
65.3%
62.0%
eFG%
64.7%
42.5%
3P%
42.3%
16
FTA
21
56.2%
FT%
85.7%
Pace & Advantage
35
Assists
34
19
Fast Break Pts
12
58
Pts in Paint
56
11
2nd Chance Pts
9
Possessions & Rebounds
39
Total Rebounds
39
26
Defensive Rebounds
34
13
Offensive Rebounds
5
4
Team Rebounds
5
83.9%
Defensive Reb %
72.3%
27.7%
Offensive Reb %
16.1%
8
Turnovers
16
9
Steals
6
4
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+16.0
Net Points (vs avg)
+7.1
+10.7
2PT Shooting
+13.1
+12.4
3PT Shooting
+7.9
-9.2
Turnovers
-18.4
0.0
Off. Rebounding
-4.1
+2.1
Free Throws
+8.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIA (Home)
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Biggest Lead: IND (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.