Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+15.9
2PT Factor
-2.1
3PT Factor
+23.9
Turnover Factor
-18.4
OREB Factor
+2.4
FT Factor
+10.0
BOSVSMIN
Offensive Efficiency
118
Points
115
68.6%
2P%
45.7%
62.0%
eFG%
64.2%
38.6%
3P%
53.8%
6
FTA
22
66.7%
FT%
90.9%
Pace & Advantage
30
Assists
24
5
Fast Break Pts
7
38
Pts in Paint
28
15
2nd Chance Pts
18
Possessions & Rebounds
31
Total Rebounds
41
21
Defensive Rebounds
30
10
Offensive Rebounds
11
7
Team Rebounds
8
65.6%
Defensive Reb %
75.0%
25.0%
Offensive Reb %
34.4%
4
Turnovers
16
9
Steals
1
4
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+18.5
Net Points (vs avg)
+15.9
+11.3
2PT Shooting
-2.1
+11.7
3PT Shooting
+23.9
-4.6
Turnovers
-18.4
-1.2
Off. Rebounding
+2.4
+1.4
Free Throws
+10.0
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIN (Home)
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Biggest Lead: BOS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.