Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-6.7
2PT Factor
+4.8
3PT Factor
-1.2
Turnover Factor
-16.1
OREB Factor
-1.0
FT Factor
+6.8
BKNVSMIL
Offensive Efficiency
113
Points
110
53.1%
2P%
54.7%
50.0%
eFG%
50.6%
30.8%
3P%
29.7%
28
FTA
28
89.3%
FT%
67.9%
Pace & Advantage
26
Assists
21
16
Fast Break Pts
22
44
Pts in Paint
46
10
2nd Chance Pts
18
Possessions & Rebounds
51
Total Rebounds
46
37
Defensive Rebounds
33
14
Offensive Rebounds
13
4
Team Rebounds
11
74.0%
Defensive Reb %
70.2%
29.8%
Offensive Reb %
26.0%
14
Turnovers
14
8
Steals
6
3
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+0.2
Net Points (vs avg)
-6.7
+3.0
2PT Shooting
+4.8
-0.2
3PT Shooting
-1.2
-16.1
Turnovers
-16.1
+1.1
Off. Rebounding
-1.0
+12.3
Free Throws
+6.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIL (Home)
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Biggest Lead: BKN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.