Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+2.7
2PT Factor
+8.9
3PT Factor
+6.0
Turnover Factor
-11.5
OREB Factor
-7.8
FT Factor
+7.1
LACVSOKC
Offensive Efficiency
98
Points
116
55.1%
2P%
60.4%
53.7%
eFG%
58.1%
34.4%
3P%
36.8%
17
FTA
20
64.7%
FT%
80.0%
Pace & Advantage
25
Assists
29
8
Fast Break Pts
17
50
Pts in Paint
48
13
2nd Chance Pts
4
Possessions & Rebounds
45
Total Rebounds
35
35
Defensive Rebounds
31
10
Offensive Rebounds
4
8
Team Rebounds
8
89.7%
Defensive Reb %
75.6%
24.4%
Offensive Reb %
10.3%
20
Turnovers
10
6
Steals
11
1
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-13.3
Net Points (vs avg)
+2.7
+4.7
2PT Shooting
+8.9
+2.9
3PT Shooting
+6.0
-23.0
Turnovers
-11.5
-1.6
Off. Rebounding
-7.8
+3.6
Free Throws
+7.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: OKC (Home)
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Biggest Lead: LAC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.