Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-14.3
2PT Factor
-1.1
3PT Factor
+1.5
Turnover Factor
-17.2
OREB Factor
+0.2
FT Factor
+2.4
CHAVSDET
Offensive Efficiency
94
Points
98
48.0%
2P%
48.2%
46.9%
eFG%
48.4%
30.0%
3P%
32.4%
30
FTA
13
63.3%
FT%
61.5%
Pace & Advantage
25
Assists
21
17
Fast Break Pts
22
46
Pts in Paint
44
15
2nd Chance Pts
12
Possessions & Rebounds
45
Total Rebounds
51
36
Defensive Rebounds
37
9
Offensive Rebounds
14
9
Team Rebounds
12
72.0%
Defensive Reb %
80.4%
19.6%
Offensive Reb %
28.0%
18
Turnovers
15
8
Steals
13
6
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-20.9
Net Points (vs avg)
-14.3
-1.1
2PT Shooting
-1.1
-0.8
3PT Shooting
+1.5
-20.7
Turnovers
-17.2
-4.3
Off. Rebounding
+0.2
+6.0
Free Throws
+2.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DET (Home)
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Biggest Lead: CHA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.