Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-16.4
2PT Factor
-6.2
3PT Factor
-3.1
Turnover Factor
-16.1
OREB Factor
+2.4
FT Factor
+6.5
BOSVSHOU
Offensive Efficiency
109
Points
86
52.6%
2P%
42.3%
63.0%
eFG%
42.0%
48.7%
3P%
27.8%
18
FTA
12
66.7%
FT%
100.0%
Pace & Advantage
20
Assists
9
4
Fast Break Pts
4
38
Pts in Paint
30
15
2nd Chance Pts
19
Possessions & Rebounds
41
Total Rebounds
37
29
Defensive Rebounds
23
12
Offensive Rebounds
14
12
Team Rebounds
10
67.4%
Defensive Reb %
65.7%
34.3%
Offensive Reb %
32.6%
14
Turnovers
14
6
Steals
6
8
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+11.4
Net Points (vs avg)
-16.4
+2.1
2PT Shooting
-6.2
+18.6
3PT Shooting
-3.1
-16.1
Turnovers
-16.1
+2.6
Off. Rebounding
+2.4
+4.1
Free Throws
+6.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: HOU (Home)
--
Biggest Lead: BOS (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.