Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+18.0
2PT Factor
+4.8
3PT Factor
+14.2
Turnover Factor
-9.2
OREB Factor
0.0
FT Factor
+8.2
WASVSNOP
Offensive Efficiency
120
Points
132
64.3%
2P%
54.5%
58.9%
eFG%
59.4%
32.1%
3P%
43.9%
27
FTA
22
77.8%
FT%
81.8%
Pace & Advantage
28
Assists
36
18
Fast Break Pts
19
72
Pts in Paint
54
19
2nd Chance Pts
21
Possessions & Rebounds
48
Total Rebounds
37
34
Defensive Rebounds
24
14
Offensive Rebounds
13
6
Team Rebounds
6
72.3%
Defensive Reb %
63.2%
36.8%
Offensive Reb %
27.7%
21
Turnovers
8
6
Steals
10
0
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+3.8
Net Points (vs avg)
+18.0
+14.1
2PT Shooting
+4.8
+0.9
3PT Shooting
+14.2
-24.1
Turnovers
-9.2
+4.0
Off. Rebounding
0.0
+9.0
Free Throws
+8.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: NOP (Home)
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Biggest Lead: WAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.