Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+5.2
2PT Factor
+1.5
3PT Factor
+15.1
Turnover Factor
-14.9
OREB Factor
-4.1
FT Factor
+7.6
NYKVSOKC
Offensive Efficiency
107
Points
117
58.6%
2P%
50.9%
52.8%
eFG%
59.5%
28.1%
3P%
51.9%
17
FTA
21
70.6%
FT%
81.0%
Pace & Advantage
22
Assists
27
10
Fast Break Pts
23
64
Pts in Paint
54
13
2nd Chance Pts
15
Possessions & Rebounds
42
Total Rebounds
41
31
Defensive Rebounds
34
11
Offensive Rebounds
7
8
Team Rebounds
6
81.6%
Defensive Reb %
75.6%
24.4%
Offensive Reb %
18.4%
12
Turnovers
13
7
Steals
9
2
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-4.3
Net Points (vs avg)
+5.2
+9.0
2PT Shooting
+1.5
-2.4
3PT Shooting
+15.1
-13.8
Turnovers
-14.9
-1.7
Off. Rebounding
-4.1
+4.5
Free Throws
+7.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: OKC (Home)
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Biggest Lead: NYK (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.