Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+4.1
2PT Factor
+5.6
3PT Factor
-4.3
Turnover Factor
-13.8
OREB Factor
+6.0
FT Factor
+10.6
CLEVSDAL
Offensive Efficiency
134
Points
122
63.8%
2P%
55.4%
60.7%
eFG%
49.0%
37.5%
3P%
27.3%
20
FTA
30
75.0%
FT%
80.0%
Pace & Advantage
38
Assists
29
13
Fast Break Pts
18
68
Pts in Paint
58
15
2nd Chance Pts
20
Possessions & Rebounds
46
Total Rebounds
53
36
Defensive Rebounds
32
10
Offensive Rebounds
21
7
Team Rebounds
8
63.2%
Defensive Reb %
76.2%
23.8%
Offensive Reb %
36.8%
8
Turnovers
12
5
Steals
3
7
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+16.2
Net Points (vs avg)
+4.1
+14.1
2PT Shooting
+5.6
+7.0
3PT Shooting
-4.3
-9.2
Turnovers
-13.8
-1.9
Off. Rebounding
+6.0
+6.2
Free Throws
+10.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DAL (Home)
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Biggest Lead: CLE (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.