Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+15.0
2PT Factor
+3.9
3PT Factor
+17.3
Turnover Factor
-11.5
OREB Factor
-3.5
FT Factor
+8.7
MEMVSSAC
Offensive Efficiency
133
Points
138
50.0%
2P%
53.8%
57.9%
eFG%
60.1%
45.9%
3P%
44.7%
36
FTA
23
83.3%
FT%
82.6%
Pace & Advantage
31
Assists
32
12
Fast Break Pts
15
46
Pts in Paint
48
16
2nd Chance Pts
15
Possessions & Rebounds
51
Total Rebounds
37
37
Defensive Rebounds
27
14
Offensive Rebounds
10
4
Team Rebounds
14
78.7%
Defensive Reb %
65.9%
34.1%
Offensive Reb %
21.3%
17
Turnovers
10
5
Steals
10
4
Blocks
8
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+12.8
Net Points (vs avg)
+15.0
+0.6
2PT Shooting
+3.9
+14.9
3PT Shooting
+17.3
-19.5
Turnovers
-11.5
+3.0
Off. Rebounding
-3.5
+13.9
Free Throws
+8.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: SAC (Home)
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Biggest Lead: MEM (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.