Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 2; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+5.1
2PT Factor
+2.3
3PT Factor
+10.0
Turnover Factor
-21.8
OREB Factor
+5.8
FT Factor
+8.9
ATLVSLAL
Offensive Efficiency
102
Points
119
53.0%
2P%
51.7%
44.0%
eFG%
56.2%
17.6%
3P%
43.3%
18
FTA
25
77.8%
FT%
80.0%
Pace & Advantage
22
Assists
28
18
Fast Break Pts
14
64
Pts in Paint
46
13
2nd Chance Pts
24
Possessions & Rebounds
39
Total Rebounds
56
26
Defensive Rebounds
39
13
Offensive Rebounds
17
6
Team Rebounds
12
60.5%
Defensive Reb %
75.0%
25.0%
Offensive Reb %
39.5%
8
Turnovers
19
10
Steals
4
3
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-12.9
Net Points (vs avg)
+5.1
+4.1
2PT Shooting
+2.3
-12.1
3PT Shooting
+10.0
-9.2
Turnovers
-21.8
-1.6
Off. Rebounding
+5.8
+6.0
Free Throws
+8.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: LAL (Home)
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Biggest Lead: ATL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.