Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+13.9
2PT Factor
+5.6
3PT Factor
+7.0
Turnover Factor
-9.2
OREB Factor
+0.9
FT Factor
+9.5
PHXVSIND
Offensive Efficiency
108
Points
126
54.2%
2P%
55.4%
56.4%
eFG%
55.7%
40.0%
3P%
37.5%
21
FTA
21
95.2%
FT%
90.5%
Pace & Advantage
30
Assists
35
8
Fast Break Pts
16
36
Pts in Paint
44
6
2nd Chance Pts
17
Possessions & Rebounds
36
Total Rebounds
47
31
Defensive Rebounds
34
5
Offensive Rebounds
13
1
Team Rebounds
9
70.5%
Defensive Reb %
87.2%
12.8%
Offensive Reb %
29.5%
13
Turnovers
8
3
Steals
7
7
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
0.0
Net Points (vs avg)
+13.9
+3.9
2PT Shooting
+5.6
+7.3
3PT Shooting
+7.0
-14.9
Turnovers
-9.2
-6.7
Off. Rebounding
+0.9
+10.4
Free Throws
+9.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: IND (Home)
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Biggest Lead: PHX (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.