Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+19.2
2PT Factor
+4.8
3PT Factor
+22.9
Turnover Factor
-14.9
OREB Factor
-2.4
FT Factor
+8.8
NYKVSCHI
Offensive Efficiency
126
Points
139
59.7%
2P%
54.4%
53.6%
eFG%
64.9%
26.7%
3P%
54.1%
28
FTA
18
78.6%
FT%
94.4%
Pace & Advantage
27
Assists
36
20
Fast Break Pts
18
72
Pts in Paint
56
21
2nd Chance Pts
16
Possessions & Rebounds
49
Total Rebounds
43
31
Defensive Rebounds
34
18
Offensive Rebounds
9
5
Team Rebounds
2
77.5%
Defensive Reb %
65.4%
34.6%
Offensive Reb %
22.5%
13
Turnovers
13
7
Steals
6
3
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+6.9
Net Points (vs avg)
+19.2
+11.7
2PT Shooting
+4.8
-3.5
3PT Shooting
+22.9
-14.9
Turnovers
-14.9
+4.1
Off. Rebounding
-2.4
+9.6
Free Throws
+8.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CHI (Home)
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Biggest Lead: NYK (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.