Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 3; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+7.3
2PT Factor
+1.3
3PT Factor
+26.0
Turnover Factor
-20.7
OREB Factor
-2.4
FT Factor
+3.1
MEMVSGSW
Offensive Efficiency
113
Points
121
60.7%
2P%
51.2%
57.4%
eFG%
66.1%
33.3%
3P%
53.5%
16
FTA
16
75.0%
FT%
62.5%
Pace & Advantage
29
Assists
32
11
Fast Break Pts
11
64
Pts in Paint
32
23
2nd Chance Pts
2
Possessions & Rebounds
43
Total Rebounds
29
31
Defensive Rebounds
20
12
Offensive Rebounds
9
10
Team Rebounds
10
77.5%
Defensive Reb %
62.5%
37.5%
Offensive Reb %
22.5%
23
Turnovers
18
9
Steals
13
7
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-4.6
Net Points (vs avg)
+7.3
+11.6
2PT Shooting
+1.3
+1.7
3PT Shooting
+26.0
-26.4
Turnovers
-20.7
+3.6
Off. Rebounding
-2.4
+4.9
Free Throws
+3.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: GSW (Home)
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Biggest Lead: MEM (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.