Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+0.1
2PT Factor
+8.1
3PT Factor
+4.5
Turnover Factor
-13.8
OREB Factor
-3.7
FT Factor
+4.9
CHAVSCLE
Offensive Efficiency
105
Points
115
46.9%
2P%
59.2%
50.0%
eFG%
56.0%
35.7%
3P%
34.9%
19
FTA
16
73.7%
FT%
75.0%
Pace & Advantage
19
Assists
29
13
Fast Break Pts
13
38
Pts in Paint
48
11
2nd Chance Pts
7
Possessions & Rebounds
48
Total Rebounds
41
35
Defensive Rebounds
32
13
Offensive Rebounds
9
11
Team Rebounds
10
79.5%
Defensive Reb %
71.1%
28.9%
Offensive Reb %
20.5%
16
Turnovers
12
9
Steals
5
4
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-8.8
Net Points (vs avg)
+0.1
-2.0
2PT Shooting
+8.1
+5.4
3PT Shooting
+4.5
-18.4
Turnovers
-13.8
+0.6
Off. Rebounding
-3.7
+5.6
Free Throws
+4.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CLE (Home)
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Biggest Lead: CHA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.