Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-17.2
2PT Factor
+5.6
3PT Factor
-4.5
Turnover Factor
-18.4
OREB Factor
-4.6
FT Factor
+4.8
NOPVSWAS
Offensive Efficiency
110
Points
98
46.3%
2P%
56.2%
51.1%
eFG%
48.9%
36.7%
3P%
26.8%
20
FTA
14
90.0%
FT%
78.6%
Pace & Advantage
26
Assists
25
17
Fast Break Pts
14
32
Pts in Paint
48
18
2nd Chance Pts
16
Possessions & Rebounds
49
Total Rebounds
46
38
Defensive Rebounds
37
11
Offensive Rebounds
9
7
Team Rebounds
7
80.9%
Defensive Reb %
77.1%
22.9%
Offensive Reb %
19.1%
12
Turnovers
16
7
Steals
6
8
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-2.0
Net Points (vs avg)
-17.2
-2.1
2PT Shooting
+5.6
+7.6
3PT Shooting
-4.5
-13.8
Turnovers
-18.4
-2.6
Off. Rebounding
-4.6
+9.0
Free Throws
+4.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: WAS (Home)
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Biggest Lead: NOP (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.