Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 4; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+12.5
2PT Factor
+6.5
3PT Factor
+4.3
Turnover Factor
-6.9
OREB Factor
+5.7
FT Factor
+2.8
LALVSHOU
Offensive Efficiency
115
Points
119
52.4%
2P%
55.9%
59.0%
eFG%
54.5%
44.4%
3P%
35.0%
28
FTA
19
82.1%
FT%
57.9%
Pace & Advantage
26
Assists
19
2
Fast Break Pts
12
40
Pts in Paint
52
8
2nd Chance Pts
28
Possessions & Rebounds
39
Total Rebounds
49
29
Defensive Rebounds
31
10
Offensive Rebounds
18
6
Team Rebounds
11
61.7%
Defensive Reb %
75.6%
24.4%
Offensive Reb %
38.3%
10
Turnovers
6
4
Steals
3
5
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+12.6
Net Points (vs avg)
+12.5
+2.1
2PT Shooting
+6.5
+13.0
3PT Shooting
+4.3
-11.5
Turnovers
-6.9
-1.6
Off. Rebounding
+5.7
+10.5
Free Throws
+2.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: HOU (Home)
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Biggest Lead: LAL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.