Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-9.5
2PT Factor
-7.1
3PT Factor
+7.0
Turnover Factor
-11.5
OREB Factor
-2.8
FT Factor
+4.7
PHXVSPHI
Offensive Efficiency
109
Points
99
54.0%
2P%
40.4%
59.3%
eFG%
47.7%
45.2%
3P%
37.5%
19
FTA
26
68.4%
FT%
61.5%
Pace & Advantage
32
Assists
20
13
Fast Break Pts
11
40
Pts in Paint
34
8
2nd Chance Pts
12
Possessions & Rebounds
44
Total Rebounds
46
40
Defensive Rebounds
34
4
Offensive Rebounds
12
12
Team Rebounds
7
76.9%
Defensive Reb %
89.5%
10.5%
Offensive Reb %
23.1%
12
Turnovers
10
7
Steals
6
4
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-0.9
Net Points (vs avg)
-9.5
+3.9
2PT Shooting
-7.1
+11.8
3PT Shooting
+7.0
-13.8
Turnovers
-11.5
-7.5
Off. Rebounding
-2.8
+4.7
Free Throws
+4.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
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Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: PHI (Home)
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Biggest Lead: PHX (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.