Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-9.2
2PT Factor
-1.8
3PT Factor
-0.6
Turnover Factor
-16.1
OREB Factor
+7.1
FT Factor
+2.2
INDVSBKN
Offensive Efficiency
113
Points
99
58.3%
2P%
47.7%
58.2%
eFG%
46.9%
38.7%
3P%
30.3%
23
FTA
11
91.3%
FT%
63.6%
Pace & Advantage
22
Assists
23
14
Fast Break Pts
20
48
Pts in Paint
54
8
2nd Chance Pts
33
Possessions & Rebounds
35
Total Rebounds
51
30
Defensive Rebounds
31
5
Offensive Rebounds
20
10
Team Rebounds
6
60.0%
Defensive Reb %
86.1%
13.9%
Offensive Reb %
40.0%
12
Turnovers
14
8
Steals
8
5
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+4.8
Net Points (vs avg)
-9.2
+7.2
2PT Shooting
-1.8
+6.4
3PT Shooting
-0.6
-13.8
Turnovers
-16.1
-5.7
Off. Rebounding
+7.1
+10.6
Free Throws
+2.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BKN (Home)
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Biggest Lead: IND (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.