Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-8.7
2PT Factor
+4.8
3PT Factor
-7.5
Turnover Factor
-13.8
OREB Factor
-0.4
FT Factor
+8.2
ORLVSNYK
Offensive Efficiency
103
Points
94
59.6%
2P%
54.2%
57.1%
eFG%
46.9%
35.5%
3P%
18.2%
18
FTA
22
77.8%
FT%
81.8%
Pace & Advantage
23
Assists
16
9
Fast Break Pts
8
48
Pts in Paint
58
11
2nd Chance Pts
6
Possessions & Rebounds
39
Total Rebounds
38
30
Defensive Rebounds
27
9
Offensive Rebounds
11
7
Team Rebounds
8
73.2%
Defensive Reb %
75.0%
25.0%
Offensive Reb %
26.8%
12
Turnovers
12
7
Steals
4
5
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+2.9
Net Points (vs avg)
-8.7
+8.1
2PT Shooting
+4.8
+3.8
3PT Shooting
-7.5
-13.8
Turnovers
-13.8
-1.1
Off. Rebounding
-0.4
+6.0
Free Throws
+8.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: NYK (Home)
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Biggest Lead: ORL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.