Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-0.5
2PT Factor
+3.1
3PT Factor
+3.1
Turnover Factor
-17.2
OREB Factor
-1.0
FT Factor
+11.5
DALVSMEM
Offensive Efficiency
104
Points
119
43.5%
2P%
52.8%
47.4%
eFG%
52.3%
36.1%
3P%
34.3%
15
FTA
35
73.3%
FT%
77.1%
Pace & Advantage
25
Assists
24
11
Fast Break Pts
16
48
Pts in Paint
52
20
2nd Chance Pts
16
Possessions & Rebounds
50
Total Rebounds
55
37
Defensive Rebounds
42
13
Offensive Rebounds
13
7
Team Rebounds
6
74.0%
Defensive Reb %
76.4%
23.6%
Offensive Reb %
26.0%
15
Turnovers
15
7
Steals
11
8
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-16.5
Net Points (vs avg)
-0.5
-6.1
2PT Shooting
+3.1
+5.0
3PT Shooting
+3.1
-17.2
Turnovers
-17.2
-2.6
Off. Rebounding
-1.0
+4.4
Free Throws
+11.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MEM (Home)
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Biggest Lead: DAL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.