Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+11.4
2PT Factor
+5.6
3PT Factor
+16.7
Turnover Factor
-14.9
OREB Factor
+0.2
FT Factor
+3.8
LALVSDAL
Offensive Efficiency
97
Points
118
57.5%
2P%
56.2%
52.7%
eFG%
62.8%
31.4%
3P%
47.4%
24
FTA
14
75.0%
FT%
71.4%
Pace & Advantage
20
Assists
29
19
Fast Break Pts
5
40
Pts in Paint
52
7
2nd Chance Pts
15
Possessions & Rebounds
33
Total Rebounds
44
28
Defensive Rebounds
33
5
Offensive Rebounds
11
5
Team Rebounds
10
71.8%
Defensive Reb %
86.8%
13.2%
Offensive Reb %
28.2%
10
Turnovers
13
7
Steals
7
6
Blocks
0
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-4.5
Net Points (vs avg)
+11.4
+5.5
2PT Shooting
+5.6
+0.4
3PT Shooting
+16.7
-11.5
Turnovers
-14.9
-6.3
Off. Rebounding
+0.2
+7.4
Free Throws
+3.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DAL (Home)
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Biggest Lead: LAL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.