Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-21.2
2PT Factor
-5.3
3PT Factor
-1.9
Turnover Factor
-16.1
OREB Factor
-2.6
FT Factor
+4.6
MINVSNOP
Offensive Efficiency
104
Points
97
51.1%
2P%
43.4%
51.1%
eFG%
43.6%
34.1%
3P%
29.3%
19
FTA
24
68.4%
FT%
62.5%
Pace & Advantage
26
Assists
23
18
Fast Break Pts
31
42
Pts in Paint
40
14
2nd Chance Pts
14
Possessions & Rebounds
53
Total Rebounds
46
42
Defensive Rebounds
33
11
Offensive Rebounds
13
11
Team Rebounds
15
76.4%
Defensive Reb %
75.0%
25.0%
Offensive Reb %
23.6%
17
Turnovers
14
9
Steals
12
8
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-11.2
Net Points (vs avg)
-21.2
+1.3
2PT Shooting
-5.3
+3.7
3PT Shooting
-1.9
-19.5
Turnovers
-16.1
-1.4
Off. Rebounding
-2.6
+4.7
Free Throws
+4.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: NOP (Home)
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Biggest Lead: MIN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.