Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-2.8
2PT Factor
+1.4
3PT Factor
+7.7
Turnover Factor
-18.4
OREB Factor
+1.2
FT Factor
+5.3
BOSVSDEN
Offensive Efficiency
118
Points
106
60.4%
2P%
51.0%
56.8%
eFG%
54.0%
34.3%
3P%
38.9%
20
FTA
15
90.0%
FT%
80.0%
Pace & Advantage
30
Assists
22
17
Fast Break Pts
11
60
Pts in Paint
46
22
2nd Chance Pts
11
Possessions & Rebounds
41
Total Rebounds
39
30
Defensive Rebounds
26
11
Offensive Rebounds
13
9
Team Rebounds
7
69.8%
Defensive Reb %
70.3%
29.7%
Offensive Reb %
30.2%
12
Turnovers
16
11
Steals
6
7
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+9.0
Net Points (vs avg)
-2.8
+9.8
2PT Shooting
+1.4
+3.1
3PT Shooting
+7.7
-13.8
Turnovers
-18.4
+0.9
Off. Rebounding
+1.2
+9.0
Free Throws
+5.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DEN (Home)
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Biggest Lead: BOS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.