Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 6; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-15.4
2PT Factor
+3.9
3PT Factor
-4.0
Turnover Factor
-13.8
OREB Factor
-3.3
FT Factor
+1.8
MIAVSGSW
Offensive Efficiency
114
Points
98
52.9%
2P%
54.2%
56.0%
eFG%
48.0%
40.0%
3P%
28.0%
17
FTA
5
70.6%
FT%
80.0%
Pace & Advantage
32
Assists
28
10
Fast Break Pts
7
44
Pts in Paint
46
11
2nd Chance Pts
13
Possessions & Rebounds
48
Total Rebounds
52
39
Defensive Rebounds
41
9
Offensive Rebounds
11
3
Team Rebounds
9
78.0%
Defensive Reb %
82.0%
18.0%
Offensive Reb %
22.0%
10
Turnovers
12
6
Steals
9
3
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+0.3
Net Points (vs avg)
-15.4
+3.1
2PT Shooting
+3.9
+9.7
3PT Shooting
-4.0
-11.5
Turnovers
-13.8
-5.6
Off. Rebounding
-3.3
+4.5
Free Throws
+1.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: GSW (Home)
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Biggest Lead: MIA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.