Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+10.9
2PT Factor
+9.0
3PT Factor
+10.3
Turnover Factor
-17.2
OREB Factor
+0.7
FT Factor
+8.1
OKCVSCLE
Offensive Efficiency
122
Points
129
62.7%
2P%
59.3%
59.4%
eFG%
60.6%
35.5%
3P%
41.7%
17
FTA
27
88.2%
FT%
74.1%
Pace & Advantage
35
Assists
36
20
Fast Break Pts
17
54
Pts in Paint
60
20
2nd Chance Pts
24
Possessions & Rebounds
38
Total Rebounds
40
29
Defensive Rebounds
28
9
Offensive Rebounds
12
5
Team Rebounds
11
70.7%
Defensive Reb %
75.7%
24.3%
Offensive Reb %
29.3%
13
Turnovers
15
9
Steals
7
5
Blocks
2
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+8.0
Net Points (vs avg)
+10.9
+13.2
2PT Shooting
+9.0
+3.8
3PT Shooting
+10.3
-14.9
Turnovers
-17.2
-1.4
Off. Rebounding
+0.7
+7.3
Free Throws
+8.1
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CLE (Home)
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Biggest Lead: OKC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.