Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+7.0
2PT Factor
+11.7
3PT Factor
+2.7
Turnover Factor
-14.9
OREB Factor
+2.9
FT Factor
+4.6
CHIVSIND
Offensive Efficiency
113
Points
129
62.7%
2P%
59.2%
58.1%
eFG%
57.0%
34.3%
3P%
34.5%
19
FTA
24
68.4%
FT%
62.5%
Pace & Advantage
23
Assists
37
8
Fast Break Pts
12
54
Pts in Paint
76
12
2nd Chance Pts
21
Possessions & Rebounds
39
Total Rebounds
46
30
Defensive Rebounds
31
9
Offensive Rebounds
15
5
Team Rebounds
15
66.7%
Defensive Reb %
77.5%
22.5%
Offensive Reb %
33.3%
18
Turnovers
13
6
Steals
11
6
Blocks
1
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-3.8
Net Points (vs avg)
+7.0
+11.5
2PT Shooting
+11.7
+3.1
3PT Shooting
+2.7
-20.7
Turnovers
-14.9
-2.4
Off. Rebounding
+2.9
+4.7
Free Throws
+4.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: IND (Home)
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Biggest Lead: CHI (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.