Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+2.3
2PT Factor
+5.5
3PT Factor
+3.7
Turnover Factor
-10.3
OREB Factor
-2.2
FT Factor
+5.6
WASVSPHI
Offensive Efficiency
103
Points
109
45.3%
2P%
56.8%
51.6%
eFG%
54.0%
43.3%
3P%
34.1%
9
FTA
19
66.7%
FT%
73.7%
Pace & Advantage
26
Assists
21
14
Fast Break Pts
13
52
Pts in Paint
42
23
2nd Chance Pts
23
Possessions & Rebounds
51
Total Rebounds
36
33
Defensive Rebounds
26
18
Offensive Rebounds
10
11
Team Rebounds
10
76.7%
Defensive Reb %
59.1%
40.9%
Offensive Reb %
23.3%
18
Turnovers
9
3
Steals
8
6
Blocks
11
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-6.3
Net Points (vs avg)
+2.3
-4.4
2PT Shooting
+5.5
+10.0
3PT Shooting
+3.7
-20.7
Turnovers
-10.3
+6.7
Off. Rebounding
-2.2
+2.1
Free Throws
+5.6
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: PHI (Home)
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Biggest Lead: WAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.