Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-14.3
2PT Factor
-5.4
3PT Factor
+2.5
Turnover Factor
-17.2
OREB Factor
-3.7
FT Factor
+9.5
DETVSBKN
Offensive Efficiency
113
Points
98
61.2%
2P%
42.6%
61.0%
eFG%
45.9%
40.5%
3P%
33.3%
12
FTA
21
66.7%
FT%
90.5%
Pace & Advantage
30
Assists
24
36
Fast Break Pts
15
54
Pts in Paint
36
9
2nd Chance Pts
20
Possessions & Rebounds
42
Total Rebounds
38
35
Defensive Rebounds
29
7
Offensive Rebounds
9
10
Team Rebounds
10
79.5%
Defensive Reb %
80.6%
19.4%
Offensive Reb %
20.5%
15
Turnovers
15
9
Steals
10
9
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+1.4
Net Points (vs avg)
-14.3
+9.8
2PT Shooting
-5.4
+9.5
3PT Shooting
+2.5
-17.2
Turnovers
-17.2
-3.4
Off. Rebounding
-3.7
+2.8
Free Throws
+9.5
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BKN (Home)
--
Biggest Lead: DET (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.