Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 7; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+6.7
2PT Factor
+0.5
3PT Factor
+16.1
Turnover Factor
-12.6
OREB Factor
-2.5
FT Factor
+5.2
SASVSMIL
Offensive Efficiency
105
Points
121
39.5%
2P%
50.0%
46.3%
eFG%
58.2%
34.6%
3P%
45.2%
20
FTA
20
85.0%
FT%
70.0%
Pace & Advantage
24
Assists
26
20
Fast Break Pts
11
30
Pts in Paint
42
10
2nd Chance Pts
16
Possessions & Rebounds
46
Total Rebounds
57
34
Defensive Rebounds
47
12
Offensive Rebounds
10
4
Team Rebounds
10
77.3%
Defensive Reb %
79.7%
20.3%
Offensive Reb %
22.7%
9
Turnovers
11
8
Steals
7
5
Blocks
4
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-9.3
Net Points (vs avg)
+6.7
-7.1
2PT Shooting
+0.5
+5.1
3PT Shooting
+16.1
-10.3
Turnovers
-12.6
-5.0
Off. Rebounding
-2.5
+8.0
Free Throws
+5.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MIL (Home)
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Biggest Lead: SAS (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.