Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+23.8
2PT Factor
+12.2
3PT Factor
+10.9
Turnover Factor
-12.6
OREB Factor
+4.4
FT Factor
+8.9
TORVSCLE
Offensive Efficiency
126
Points
132
67.2%
2P%
65.9%
67.4%
eFG%
62.9%
45.2%
3P%
40.0%
13
FTA
25
46.2%
FT%
80.0%
Pace & Advantage
34
Assists
31
19
Fast Break Pts
10
64
Pts in Paint
54
8
2nd Chance Pts
17
Possessions & Rebounds
37
Total Rebounds
42
28
Defensive Rebounds
26
9
Offensive Rebounds
16
10
Team Rebounds
1
63.6%
Defensive Reb %
74.3%
25.7%
Offensive Reb %
36.4%
13
Turnovers
11
9
Steals
8
2
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+14.0
Net Points (vs avg)
+23.8
+17.4
2PT Shooting
+12.2
+11.8
3PT Shooting
+10.9
-14.9
Turnovers
-12.6
-0.8
Off. Rebounding
+4.4
+0.5
Free Throws
+8.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: CLE (Home)
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Biggest Lead: TOR (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.