Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-9.1
2PT Factor
+3.0
3PT Factor
+5.2
Turnover Factor
-17.2
OREB Factor
-5.0
FT Factor
+4.9
GSWVSDET
Offensive Efficiency
107
Points
104
60.5%
2P%
53.2%
54.5%
eFG%
53.5%
32.6%
3P%
35.9%
16
FTA
16
62.5%
FT%
75.0%
Pace & Advantage
32
Assists
25
16
Fast Break Pts
14
46
Pts in Paint
42
21
2nd Chance Pts
6
Possessions & Rebounds
49
Total Rebounds
40
34
Defensive Rebounds
33
15
Offensive Rebounds
7
9
Team Rebounds
7
82.9%
Defensive Reb %
68.8%
31.2%
Offensive Reb %
17.1%
15
Turnovers
15
9
Steals
7
7
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-2.1
Net Points (vs avg)
-9.1
+8.0
2PT Shooting
+3.0
+2.0
3PT Shooting
+5.2
-17.2
Turnovers
-17.2
+2.0
Off. Rebounding
-5.0
+3.1
Free Throws
+4.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DET (Home)
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Biggest Lead: GSW (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.