Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-21.1
2PT Factor
-0.3
3PT Factor
-6.4
Turnover Factor
-18.4
OREB Factor
-0.7
FT Factor
+4.7
MINVSORL
Offensive Efficiency
104
Points
89
43.1%
2P%
48.9%
47.1%
eFG%
43.7%
35.3%
3P%
25.0%
31
FTA
19
77.4%
FT%
68.4%
Pace & Advantage
21
Assists
21
14
Fast Break Pts
8
40
Pts in Paint
42
20
2nd Chance Pts
12
Possessions & Rebounds
50
Total Rebounds
47
36
Defensive Rebounds
34
14
Offensive Rebounds
13
6
Team Rebounds
15
73.5%
Defensive Reb %
70.8%
29.2%
Offensive Reb %
26.5%
10
Turnovers
16
9
Steals
4
4
Blocks
10
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-1.8
Net Points (vs avg)
-21.1
-5.3
2PT Shooting
-0.3
+4.0
3PT Shooting
-6.4
-11.5
Turnovers
-18.4
+0.8
Off. Rebounding
-0.7
+10.2
Free Throws
+4.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: ORL (Home)
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Biggest Lead: MIN (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.