Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-4.8
2PT Factor
+10.6
3PT Factor
+0.3
Turnover Factor
-23.0
OREB Factor
-0.6
FT Factor
+7.8
HOUVSMEM
Offensive Efficiency
119
Points
115
45.2%
2P%
61.5%
49.5%
eFG%
56.0%
38.2%
3P%
31.2%
41
FTA
30
58.5%
FT%
70.0%
Pace & Advantage
21
Assists
20
22
Fast Break Pts
8
48
Pts in Paint
62
18
2nd Chance Pts
11
Possessions & Rebounds
44
Total Rebounds
43
28
Defensive Rebounds
33
16
Offensive Rebounds
10
22
Team Rebounds
14
73.7%
Defensive Reb %
67.3%
32.7%
Offensive Reb %
26.3%
13
Turnovers
20
13
Steals
9
3
Blocks
8
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-3.5
Net Points (vs avg)
-4.8
-4.4
2PT Shooting
+10.6
+6.6
3PT Shooting
+0.3
-14.9
Turnovers
-23.0
+2.8
Off. Rebounding
-0.6
+6.3
Free Throws
+7.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: MEM (Home)
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Biggest Lead: HOU (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.