Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+5.6
2PT Factor
+2.3
3PT Factor
+1.9
Turnover Factor
-16.1
OREB Factor
+4.1
FT Factor
+13.4
PORVSDAL
Offensive Efficiency
111
Points
117
40.4%
2P%
51.7%
50.5%
eFG%
51.1%
44.4%
3P%
33.3%
20
FTA
30
85.0%
FT%
90.0%
Pace & Advantage
24
Assists
26
17
Fast Break Pts
24
38
Pts in Paint
58
14
2nd Chance Pts
23
Possessions & Rebounds
43
Total Rebounds
53
29
Defensive Rebounds
37
14
Offensive Rebounds
16
6
Team Rebounds
6
64.4%
Defensive Reb %
72.5%
27.5%
Offensive Reb %
35.6%
13
Turnovers
14
6
Steals
8
7
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-2.7
Net Points (vs avg)
+5.6
-8.6
2PT Shooting
+2.3
+13.0
3PT Shooting
+1.9
-14.9
Turnovers
-16.1
-0.2
Off. Rebounding
+4.1
+8.0
Free Throws
+13.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DAL (Home)
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Biggest Lead: POR (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.