Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+14.1
2PT Factor
+17.4
3PT Factor
+7.5
Turnover Factor
-18.4
OREB Factor
+2.3
FT Factor
+5.3
ATLVSPHX
Offensive Efficiency
115
Points
123
50.0%
2P%
69.2%
57.6%
eFG%
65.3%
46.9%
3P%
39.4%
17
FTA
15
94.1%
FT%
80.0%
Pace & Advantage
32
Assists
33
14
Fast Break Pts
16
46
Pts in Paint
54
10
2nd Chance Pts
13
Possessions & Rebounds
32
Total Rebounds
42
24
Defensive Rebounds
30
8
Offensive Rebounds
12
2
Team Rebounds
8
66.7%
Defensive Reb %
78.9%
21.1%
Offensive Reb %
33.3%
11
Turnovers
16
11
Steals
7
3
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+7.0
Net Points (vs avg)
+14.1
+0.6
2PT Shooting
+17.4
+13.7
3PT Shooting
+7.5
-12.6
Turnovers
-18.4
-2.9
Off. Rebounding
+2.3
+8.3
Free Throws
+5.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: PHX (Home)
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Biggest Lead: ATL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.