Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 8; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-16.9
2PT Factor
-2.0
3PT Factor
-0.4
Turnover Factor
-19.5
OREB Factor
-2.3
FT Factor
+7.3
MIAVSUTA
Offensive Efficiency
97
Points
92
53.7%
2P%
46.8%
47.3%
eFG%
46.4%
28.0%
3P%
30.6%
15
FTA
17
73.3%
FT%
88.2%
Pace & Advantage
26
Assists
20
17
Fast Break Pts
7
34
Pts in Paint
42
16
2nd Chance Pts
11
Possessions & Rebounds
49
Total Rebounds
49
36
Defensive Rebounds
38
13
Offensive Rebounds
11
9
Team Rebounds
4
76.6%
Defensive Reb %
74.5%
25.5%
Offensive Reb %
23.4%
14
Turnovers
17
10
Steals
9
7
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-14.0
Net Points (vs avg)
-16.9
+3.0
2PT Shooting
-2.0
-4.0
3PT Shooting
-0.4
-16.1
Turnovers
-19.5
-1.3
Off. Rebounding
-2.3
+4.4
Free Throws
+7.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: UTA (Home)
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Biggest Lead: MIA (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.