Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-2.5
2PT Factor
+11.5
3PT Factor
+1.7
Turnover Factor
-17.2
OREB Factor
-3.2
FT Factor
+4.7
GSWVSIND
Offensive Efficiency
96
Points
108
52.8%
2P%
61.8%
47.3%
eFG%
57.9%
26.3%
3P%
33.3%
13
FTA
19
76.9%
FT%
68.4%
Pace & Advantage
25
Assists
27
17
Fast Break Pts
23
46
Pts in Paint
54
5
2nd Chance Pts
10
Possessions & Rebounds
42
Total Rebounds
48
31
Defensive Rebounds
40
11
Offensive Rebounds
8
4
Team Rebounds
7
79.5%
Defensive Reb %
78.4%
21.6%
Offensive Reb %
20.5%
14
Turnovers
15
11
Steals
8
2
Blocks
8
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-17.1
Net Points (vs avg)
-2.5
+3.1
2PT Shooting
+11.5
-4.7
3PT Shooting
+1.7
-16.1
Turnovers
-17.2
-3.6
Off. Rebounding
-3.2
+4.2
Free Throws
+4.7
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: IND (Home)
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Biggest Lead: GSW (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.