Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+6.1
2PT Factor
+3.1
3PT Factor
+6.0
Turnover Factor
-10.3
OREB Factor
-1.1
FT Factor
+8.4
NOPVSPHI
Offensive Efficiency
123
Points
115
51.0%
2P%
52.8%
58.2%
eFG%
53.8%
45.0%
3P%
36.8%
26
FTA
19
65.4%
FT%
89.5%
Pace & Advantage
31
Assists
23
25
Fast Break Pts
22
40
Pts in Paint
46
15
2nd Chance Pts
13
Possessions & Rebounds
44
Total Rebounds
42
32
Defensive Rebounds
31
12
Offensive Rebounds
11
16
Team Rebounds
5
74.4%
Defensive Reb %
72.1%
27.9%
Offensive Reb %
25.6%
12
Turnovers
9
7
Steals
7
8
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+8.5
Net Points (vs avg)
+6.1
+1.4
2PT Shooting
+3.1
+15.1
3PT Shooting
+6.0
-13.8
Turnovers
-10.3
+0.1
Off. Rebounding
-1.1
+5.7
Free Throws
+8.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: PHI (Home)
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Biggest Lead: NOP (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.