Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-16.7
2PT Factor
+3.0
3PT Factor
-4.5
Turnover Factor
-17.2
OREB Factor
-6.1
FT Factor
+8.2
SACVSBOS
Offensive Efficiency
114
Points
97
47.3%
2P%
53.5%
52.0%
eFG%
47.0%
38.3%
3P%
26.8%
9
FTA
22
88.9%
FT%
81.8%
Pace & Advantage
26
Assists
22
17
Fast Break Pts
7
48
Pts in Paint
40
13
2nd Chance Pts
8
Possessions & Rebounds
56
Total Rebounds
43
40
Defensive Rebounds
35
16
Offensive Rebounds
8
6
Team Rebounds
8
83.3%
Defensive Reb %
68.6%
31.4%
Offensive Reb %
16.7%
12
Turnovers
15
11
Steals
5
8
Blocks
7
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-0.4
Net Points (vs avg)
-16.7
-1.9
2PT Shooting
+3.0
+9.3
3PT Shooting
-4.5
-13.8
Turnovers
-17.2
+2.1
Off. Rebounding
-6.1
+3.9
Free Throws
+8.2
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: BOS (Home)
--
Biggest Lead: SAC (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.