Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 9; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-13.6
2PT Factor
+1.5
3PT Factor
-15.0
Turnover Factor
-13.8
OREB Factor
+1.2
FT Factor
+12.4
OKCVSNYK
Offensive Efficiency
126
Points
101
54.8%
2P%
50.8%
61.8%
eFG%
40.6%
51.9%
3P%
12.9%
18
FTA
23
88.9%
FT%
100.0%
Pace & Advantage
20
Assists
18
8
Fast Break Pts
12
58
Pts in Paint
62
10
2nd Chance Pts
25
Possessions & Rebounds
46
Total Rebounds
43
38
Defensive Rebounds
27
8
Offensive Rebounds
16
7
Team Rebounds
6
70.4%
Defensive Reb %
77.1%
22.9%
Offensive Reb %
29.6%
15
Turnovers
12
9
Steals
7
9
Blocks
3
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+9.5
Net Points (vs avg)
-13.6
+5.7
2PT Shooting
+1.5
+15.1
3PT Shooting
-15.0
-17.2
Turnovers
-13.8
-1.9
Off. Rebounding
+1.2
+7.9
Free Throws
+12.4
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: NYK (Home)
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Biggest Lead: OKC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.