Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Jan 19; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-3.5
2PT Factor
+1.4
3PT Factor
+6.2
Turnover Factor
-14.9
OREB Factor
-9.0
FT Factor
+12.9
UTAVSNOP
Offensive Efficiency
119
Points
123
51.7%
2P%
51.0%
44.8%
eFG%
52.7%
23.9%
3P%
36.6%
30
FTA
29
80.0%
FT%
89.7%
Pace & Advantage
25
Assists
28
18
Fast Break Pts
28
60
Pts in Paint
40
23
2nd Chance Pts
13
Possessions & Rebounds
63
Total Rebounds
45
44
Defensive Rebounds
39
19
Offensive Rebounds
6
9
Team Rebounds
7
88.0%
Defensive Reb %
67.2%
32.8%
Offensive Reb %
12.0%
13
Turnovers
13
5
Steals
11
4
Blocks
8
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-7.3
Net Points (vs avg)
-3.5
+2.3
2PT Shooting
+1.4
-8.7
3PT Shooting
+6.2
-14.9
Turnovers
-14.9
+3.4
Off. Rebounding
-9.0
+10.6
Free Throws
+12.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
All
Waiting for selection...
How they scored
Loading scoring breakdown...
Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
Loading event sequences...
Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: NOP (Home)
--
Biggest Lead: UTA (Away)
--
Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
Loading plays…
Player Game Rotation (Plus/Minus)
Swipe sideways to see the full game
WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.