Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Apr 5; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
-11.0
2PT Factor
+0.7
3PT Factor
+4.8
Turnover Factor
-13.8
OREB Factor
-5.6
FT Factor
+2.9
MILVSNOP
Offensive Efficiency
111
Points
107
53.3%
2P%
50.0%
52.7%
eFG%
51.6%
34.4%
3P%
36.4%
22
FTA
14
63.6%
FT%
64.3%
Pace & Advantage
29
Assists
31
24
Fast Break Pts
13
54
Pts in Paint
54
7
2nd Chance Pts
16
Possessions & Rebounds
51
Total Rebounds
48
41
Defensive Rebounds
39
10
Offensive Rebounds
9
8
Team Rebounds
7
82.0%
Defensive Reb %
79.6%
20.4%
Offensive Reb %
18.0%
7
Turnovers
12
10
Steals
4
4
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-0.8
Net Points (vs avg)
-11.0
+4.0
2PT Shooting
+0.7
+2.9
3PT Shooting
+4.8
-8.0
Turnovers
-13.8
-4.1
Off. Rebounding
-5.6
+4.4
Free Throws
+2.9
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: NOP (Home)
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Biggest Lead: MIL (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.