Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+5.4
2PT Factor
+16.7
3PT Factor
+1.9
Turnover Factor
-12.6
OREB Factor
-3.9
FT Factor
+3.3
CHIVSDET
Offensive Efficiency
119
Points
127
59.5%
2P%
63.8%
56.7%
eFG%
59.6%
36.5%
3P%
33.3%
20
FTA
13
90.0%
FT%
69.2%
Pace & Advantage
28
Assists
38
25
Fast Break Pts
22
44
Pts in Paint
80
14
2nd Chance Pts
10
Possessions & Rebounds
44
Total Rebounds
42
33
Defensive Rebounds
34
11
Offensive Rebounds
8
7
Team Rebounds
6
80.5%
Defensive Reb %
75.6%
24.4%
Offensive Reb %
19.5%
20
Turnovers
11
7
Steals
14
4
Blocks
5
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
-1.6
Net Points (vs avg)
+5.4
+6.3
2PT Shooting
+16.7
+7.8
3PT Shooting
+1.9
-23.0
Turnovers
-12.6
-1.7
Off. Rebounding
-3.9
+9.0
Free Throws
+3.3
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: DET (Home)
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Biggest Lead: CHI (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.