Points against each player's usual scoring rate for the minutes he has played (this season blended with last season by how much of it there is, season data through Feb 1; the same "usual" as the box score's Vs usual). 8+ minutes and 6+ points off.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
Net Points (vs avg)
+6.5
2PT Factor
+2.3
3PT Factor
+14.1
Turnover Factor
-16.1
OREB Factor
-0.6
FT Factor
+6.8
LACVSTOR
Offensive Efficiency
108
Points
115
53.3%
2P%
51.7%
51.7%
eFG%
59.4%
32.1%
3P%
52.0%
21
FTA
16
81.0%
FT%
87.5%
Pace & Advantage
21
Assists
31
13
Fast Break Pts
28
54
Pts in Paint
60
9
2nd Chance Pts
12
Possessions & Rebounds
41
Total Rebounds
43
28
Defensive Rebounds
33
13
Offensive Rebounds
10
5
Team Rebounds
5
73.7%
Defensive Reb %
71.7%
28.3%
Offensive Reb %
26.3%
10
Turnovers
14
6
Steals
6
7
Blocks
6
Four Factor Accounting
Points each part added (+) or cost (−) compared with a league-average possession (about 1.1 points); a turnover costs that whole possession. Net is their sum: roughly how many points the offense scored above an average one on the same trips, not who won.
+1.3
Net Points (vs avg)
+6.5
+4.0
2PT Shooting
+2.3
+0.9
3PT Shooting
+14.1
-11.5
Turnovers
-16.1
+0.3
Off. Rebounding
-0.6
+7.6
Free Throws
+6.8
Shot Zone Efficiency (PBP)
FG% is calculated for each zone from Play-by-Play Data.
Player Sequence Search
Events
Direct Connections
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How they scored
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Points off turnovers
Each turnover the other team scored on: off a steal (a live ball), or off a turnover without a steal (out of bounds, a violation, an offensive foul).
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Team Analytics
Lineup Analysis
Ratings are points per 100 estimated possessions. Best lineup uses Net Rating and requires at least 5 minutes and 10 possessions.
Five-Man Lineup Stints
Uninterrupted lineup intervals with period/clock boundaries and scoring margin.
Interval
Lineup
Min
For
Against
+/-
Player Stat Visualizer
Game Momentum & Flow
Chance to win after each play, from the score, clock, home court and possession. It has no team strength, so early on both teams count as even.
Biggest Lead: TOR (Home)
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Biggest Lead: LAC (Away)
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Scoring Runs (8-0 or better)
No significant runs detected yet.
Play-by-Play
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Player Game Rotation (Plus/Minus)
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WOWY Combos
Pick up to four players: every on/off combination of them, from this game's five-man lineups. Ratings are points per 100 estimated possessions (as on the lineup cards); under 3 minutes is a small sample.